| Graphics Backend |
Vulkan |
Lower CPU overhead on modern GPUs. Use OpenGL on legacy hardware. |
| Rendering Resolution |
2×–3× PSP |
960×544 (2×) is the sweet spot for most devices. 3× for high-end PCs. |
| Buffered Rendering |
Enabled |
Required for accurate effects, shadows, and post-processing in most titles. |
| Frame Skipping |
Off |
Enable auto-frameskip only on weak devices. Causes stutter if overused. |
| Anisotropic Filtering |
4×–16× |
Sharpens floor and wall textures at oblique camera angles. |
| Texture Scaling |
xBRZ 2× |
Upscales in-game textures. Hybrid and xBRZ work well for UI-heavy games. |
| Lazy Texture Caching |
Off (default) |
Enable only if a specific game has texture flicker — can cause artifacts. |
| Hardware Transform |
Enabled |
Uses GPU for geometry — leave on unless debugging a rare title. |
| VSync |
On (desktop) |
Reduces screen tearing. Disable on mobile if frame rate drops below refresh. |